﻿using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;

public class ObjectLookAtCamera : MonoBehaviour
{
    Transform target;

    private void Awake()
    {
        target = Camera.main.transform;
    }

    void Update()
    {
        transform.forward = target.forward;
    }
}
